The Thief

Overview
The Thief, inheritor of the Assassin profession of the original Guild Wars, is a master of stealth and surprise. They rely on speed and evasion combined with their unique abilities to compensate for their lighter armor and relatively low health.
Weapons
Unsurprisingly for a profession that relies of stealth and mobility the weapons choices available reflect the nature of the Thief.
- Sword (Main hand)
- Dagger (Main hand, Offhand)
- Pistol (Main hand, Offhand)
- Short bow (Two-handed)
Unlike other professions, Thieves main and offhand weapons combination differs. The Main hand weapons determine their first two skills and the offhand the last two skills, with a fifth skill being the Dual Skill (explained further below).
Abilities
The Thief has several unique abilities to their profession: Initiative, Stealing, and Dual Skills.
- Initiative – Initiate is the resource mechanic that essentially controls. The thief starts with ten points that recharge at 1 point per second in or out of combat. These points are used in place of recharge for the remaining thief skills with the exception of the 1st skill slot, Elite, Heal, and Utility skills which retain the normal recharge time.
- Stealing – All Thieves have the special skill, Stealing. The skill doesn’t actually steal a weapon but creates an appropriate environmental weapon while opening up a range of support and control options. Interestingly enough, stealing does not break Stealth skills (described further below).
- Dual Skills – Slot 3 is dedicated to special skills thieves acquire based on both weapons being wielded. These dual skills vary and change depending upon the type of dual weapons being wielded as well. For obvious reasons, a dual skill does not exist when wielding a short bow.
Skill Types
- Stealth – Thieves can become invisible to their enemies and to avoid agro but can still be damaged, which also reveals them. If attacking, the Thief is no longer hidden.
- Shadow Stepping – A classic trick of the Assassin class, the Thief can disappear from one location and instantly appear at another.
- Traps – Thieves use traps to ambush their opponents and control areas.
Personal Thoughts
I personally find the Thief to be an interesting profession to add to Guild Wars 2. Like the Guardian being inheritors to the Paragons that came to Tyria, the Thief is the inheritors of the old Canthan Assassins. Both have evolved and changed over time, but elements of their original professions origins and capabilities remain.
On Traps, I haven’t followed up on some of the articles so don’t know if they’ve further expounded on how the traps work. Are they similar to the Ranger’s traps with respect to duration and limitation of one of each trap type out at a time?
I’m now actually torn between playing a Charr as a Thief rather than a Necromancer as I had originally considered. I may still stick with the Charr Necro and go with an Asuran Thief largely due to the images released showing different types of thieves. Before hand I honestly had some interest in playing an Asura but only minimally so when compared to my intended Human main, a Charr, and a Norn.
As of now I think my selections will go something like this: Human Ranger, Charr Necromancer, Norn Warrior, and Asuran Thief.